4 Ways to Introduce Tech to Primary Students
Technology in the classroom is growing exponentially. Teachers and students alike are leveraging technology to increase productivity and become well versed in an increasingly digital world. It seems as though everyone at every age finds that technology makes their lives much easier. Even babies! How many times have you seen a baby actually maneuvering an iPad or iPhone? All the time, right? So why not integrate tech as early as possible into the classroom? The Primary grades are a period when students are experiencing a ton of growth in a short amount of time. Essentially, they go from learning their ABC’s to reading chapter books! This is also a period of time where tech can be effectively integrated.
Of course, the younger students aren’t able to do everything their older counterparts are able to do, but they have to start somewhere, right? Here are a few resources primary educators are successfully using in their classrooms.
Quizizz is an alternative to Kahoot! Essentially it is a platform that teachers can use to create quizzes and assess the students’ abilities and needs. An alternative to Kahoot, Quizizz is player paced. The students go at their own pace and even have a homework feature. Teachers can assign quizzes for homework and now homework is fun!
Open Office is a lot like Microsoft Office, only it is for kids. It helps students with organizing, planning, and writing. Essentially it has all the basics like a word processor, a formula editor, database manager, as well as presentation and drawing applications. They are controlled by the teacher according to the age group of students.
Google Chromebooks provide a way for the tech to become an effective vehicle for learning! They are useful for primary educators because students can explore virtually any web-based learning resource, including an introduction to G Suite. Chromebooks are driven by Google Drive and the Chrome browser. In addition, teachers and students can leverage a myriad of Chrome extensions that have many uses for the K-3 classroom.
Google Earth is one of the most interactive experiences a student can have. It is essentially a Virtual Reality experience that is guided by the teacher. The teacher can facilitate and act as a tour guide to any place in the world. Everywhere from the Amazon to the Sahara Desert can be explored by students with fun facts along the way. After all, VR is the future of technology. The implementation possibilities are endless!