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Live streaming is taking social media by storm lately.  Users have flocked to Google Hangouts, Periscope and Meerkat in 2015 and it appears live streaming will continue to be the rage in the next year.  The next “big thing” in live streaming is here and it’s pretty Blabulous.  Welcome to Blab.


Combining live video, chat and a twitter feed, Blab is a smorgasbord of goodness.  What makes Blab interesting is that only four users can be on the video at one time.  This helps keep the conversation focused.  At any time a user can jump into the video chat if there is an empty seat with the permission of the host.  This adds a twist to the traditional live video service and can be used to hear from users that might just be participating in the chat on the right or on Twitter.

The company behind the Blab app originally created Bebo, one of the first social media apps on the scene.  Bebo was sold to AOL for $800 million in 2008 and purchased back for $1 million in 2014.  Blab was launched a few months ago and after 500k downloads, the Blab team took a step back and completely redesigned the entire app from scratch in two weeks.


What it does- Blab is a live streaming app.  Four users can be live on video at once, but users can leave the video chat to let someone else into the conversation at any time. Conversation is also happening alongside the video via chat and twitter.

What I love-  I love as much information as I can get.  I am not simply watching a video chat, but I am able to fully engage in the conversation.

How it can be used- I could see education chats use this to dive deeper into a chat.  I could also see bringing in experts to enhance what is happening in your classroom.

A word of caution- This is a public chat and that means using this with your students should not be done without giving it considerable thought.  You do not want to expose your students to anything inappropriate by accident.



About The Author

Todd currently serves as the Director of Instructional Design for eTechCampus. With a passion for digital learning, Todd leads the development of eTechCampus’s learning management system, Converge. Todd’s teaching background includes teaching English and computers at the high school level. His passion for the arts led him to start the first Media Arts program in the state of Kentucky and he developed the curriculum for statewide adoption. Todd is also a PhD student at the University of Kentucky’s School Technology Leadership program, which gives him a unique set of skills to work with administrators incorporating digital learning into their schools. Todd has been a frequent presenter at local, state and national edtech conferences. Todd is a Google Certified Teacher and works with schools implementing Google Apps for Education.